Language and Culture

In an article recently republished on Tor.com, the linguist David J. Peterson took dead aim the underlying premise of Jack Vance’s The Languages of Pao. Vance postulated that language influences cultural behavior and that changing a culture’s language could change the culture. Peterson’s assessment was blunt: “The premise of this book is pure fantasy and has absolutely no grounding in linguistic science.”

In a less direct manner, he also mentions Suzette Hayden Elgin’s Native Tongue, noting that the language creation was “extraordinary,” but reiterates the idea that changing culture solely through changing language is “pure science fantasy”

Oh… really?

Peterson’s certainly not the only authority on linguistics, and his blanket statement is a bit suspect (as are most vast generalizations). While he has an M.A. in linguistics and has created a number of languages, Suzette Haden Elgin had a Ph.D. in linguistics and was a professor of linguistics at San Diego State University for a number of years, and also created at least one complete artificial language. She apparently didn’t seem to think that the use of language to change culture was infeasible or pure science fantasy. And for years, she taught people how to use language more effectively. Peterson seems either totally unaware of this, or chooses to ignore it, neither of which is exactly praiseworthy or honest.

Also, from a logical point of view, one can argue that language has no impact on culture or that it has some impact. I don’t see how any rational individual can claim that language doesn’t have an impact on human behavior, and anything that affects human behavior affects culture. It seems to me that the question of impact is only one of degree.

To be fair, Peterson makes the argument that changing a language alone can’t change culture. But that’s a straw man argument, an all or nothing argument. No single factor will by itself change society. Society is influenced by a myriad of factors, and the use of language is definitely one of them. Witness the use of language by demagogues, notably by Adolph Hitler, but also by Donald Trump in the U.S. Presidential campaign of 2016.

I’d be the first to admit that both Vance and Elgin exaggerated the effect of language in their books, but authors often exaggerate to make a point. I’ve certainly been known to do so. What Peterson doesn’t seem to get is the fact that, while language by itself may not change an entire society in a generation, over time language and its patterns do reshape society, and that individuals in every generation use language to do just that, turning nouns into verbs and vice-versa and inventing new terms and usages, not just in reaction, either – and that’s not “pure science fantasy.”

Plot?

Starting with Aristotle, there’s been a great deal of controversy about what “plot” means. Aristotle called plot “the arrangement of incidents,” incorporating a beginning, middle, and an end. My dictionary defines plot as “the scheme of events or situations in a story.” The novelist E. M. Forster distinguished between story and plot, saying that a story was “a narrative of events in their time sequence. A plot is also a narrative of events, the emphasis falling on causality.” Later critics suggested that the purpose of a plot was to show the interplay of events and character, with those events requiring conflict.

Yet I’m finding that there is a certain small subset of readers who equate “plot” with “action,” especially physical action with lots of violence, threats of death, and a high body count. That is, for these readers, if there is not a cascade of continuing action, the story or novel has no plot or point.

I fully understand that some readers read primarily, if not solely, for excitement and physical action, and there are more than enough books that provide such action. Many of them, I would contend, actually are without any vestige of a plot, in the sense that those books contain minimal character development, and no emotional or intellectual conflict, aspects of a novel that most readers and scholars would consider as necessary elements of plot. I certainly do.

A series of high energy actions isn’t necessarily a plot. The big-bang creation of the universe was violent and high energy, but it has no plot. For that matter, the Biblical take on creation is only a series of events, with neither character nor conflict [after the serpent and Cain and Abel, things change].

This also brings up a subsidiary but vital point. The lack of violent action doesn’t necessarily mean the lack of conflict, or for that matter, the lack of tension. Hitchcock’s acclaimed picture Vertigo contains no actual scenes of violence, only one apparent suicide, and an accidental death, yet the tension builds throughout, and it can hardly be called plotless.

In the end action doesn’t equal plot, and a well-plotted and tense story may contain little physical action or violence.

Writing for Hire?

Over the years, fans and even other writers have suggested ideas that might fit in my series, and I’ve always nodded politely and said kind words, but I’ve never taken up any of those ideas. Nor have I ever been approached for or pursued doing “work for hire,” such as Star Wars novels or the like. Then the other day, a long-time reader emailed me and offered an idea, declaring he wasn’t interested in anything, no royalties, no acknowledgments… nothing, and I had to think about the matter more deeply before I could answer him.

It’s not as simple as rejecting, subconsciously or consciously, other people’s ideas. For years, I was a successful consultant, developing, packaging, and presenting their case to clients or to the government. I had absolutely no problem in taking ideas from anywhere and using them. To this day, when I’m dealing with technical presentations or commentary on the website, I still have no problem in taking or expanding on other’s insights, especially those of my wife.

But with novels… it’s different. But why?

That was when I realized something that I’d known all along, but never really verbalized. I don’t tell stories nearly so well when I don’t come up with the ideas – even in my own “universes.” Part of this is because others simply don’t know my universes/worlds as well as I do. Especially in my fantasy series, but also in a series like the “Ghost” books, so much of that world lies in my mind and not on paper or in outlines that often ostensibly workable story ideas really won’t work and be true to that world or universe.

The other part lies, I believe, in how much of my creative process is subconscious. With all writers, I believe, a good part of the creation is subconscious, but from what I’ve observed, I tend to rely on the intuitive/subconscious feel of what I’m writing more than many writers. This is neither good nor bad. Different writers have different ways of creating. Some writers very successfully can cold-plot a novel, write it to that plot, and come up with an interesting and readable work. I can’t. Yes, I know the story arc before I start, and I know the character, and the main points, challenges, and the society and culture. But, for me, not only does the story have to hang together logically, but it has to feel right.

This also might explain why I’ve never been interested in writing something like a Star Wars book or a Dune novel… or anything created by someone else, however much I may have enjoyed those stories or those worlds. I simply can’t get into those worlds as deeply as I can into my own, nor, if I’m going to be honest, do I really wish to.

This also leads to another problem, one that my editors have usually been able to catch before it manifests itself on the page before a reader – that I know something so well and so intuitively about a world that I forget to make it clear to others, because in the end, the story has to feel right to them as well. That’s also why I suspect that what I write tends not to appeal as much to those readers who prize action and technology/magic in the extreme over character.

And all that is also why it would most likely be a very bad idea for me to try to write a novel in someone else’s universe.

Attacking the Symptoms

The recent debacle in Congress over the Affordable Healthcare Act is all too representative of an ever greater societal problem – the fact that far too much legislation and too many governmental programs are aimed at dealing with symptoms and avoid addressing the real underlying problems.

The issue isn’t really about healthcare insurance. It’s about the cost of healthcare itself. In 1970, the average American spent $380 on healthcare. In 1980, it was $1,180, but by 2013 [the latest data available], that cost had risen to $9,810. In essence, the cost of healthcare has increased at four times the rate of inflation, at a time when middle class earnings, adjusted for inflation, have remained roughly the same.

Then there’s the opioid crisis, which the media splashes everywhere. And yes, it’s a real and painful problem, but the root of the problem lies in the fact that we still don’t have non-addictive painkillers, especially for nerve-rooted pain. Yet the big push is to restrict the use of opiates, when there’s literally no other type of pain-killer available.

What about the high cost of education? Since 1980, the real cost of a college education has increased four and a half times the rate of inflation, and now the average debt of a recent college graduate exceeds $35,000. Students graduating from elite institutions or pursuing graduate degrees can easily end up owing more than $100,000 in student loans. Yet, as I can attest from both statistics and personal experience, that money isn’t going, for the most part, to college professors, not when average professor’s salary has increased by less than half a percent a year over the last thirty years and when the majority of new teachers are underpaid adjuncts. The problem lies in the fact that there’s been a huge increase in the number of students attending college and that state legislatures have refused to fund that increase in students and have passed the costs on to the students and their parents. At the moment, and as I’ve noted earlier, there are now twice as many college graduates each year as there are college-education-required jobs for them. Yet all the solutions proposed seem to be designed to bail out the states and to produce more college graduates for jobs that don’t exist, while neglecting non-college training for well-paying jobs that do exist and have shortages.

Another problem requiring a solution is the current U.S. air control system. There are more and more passengers, and more and more demands for passenger rights, but, so far, no one seems to be seriously looking at the underlying problem of a technologically outdated air control system.

I’ve just listed four areas, but, if I wanted to do the research, I have no doubt I could find many more examples of policy-makers and well-intended activists vigorously trying to address the symptoms of a problem, rather than the root causes.

Why does this happen? Largely, I suspect, because addressing the root causes upsets all too many apple carts, and is often initially far more expensive, even if cost-effective over time, while addressing the symptoms is far less controversial.

Entertainment Escapism – F&SF

While I’m anything but a television or cinema or gaming addict, I can’t help but notice a growing trend in what I’d classify as the field of “video entertainment” – the enormous growth of fantasy and science fiction video-type entertainment.

While Star Wars was released in 1977, with the next two movies in 1980 and 1983, sixteen years passed until The Phantom Menace premiered in 1999. A similar pattern occurred with Star Trek. The original series began in 1966 and ran for three years. It was ten years before the movie, and almost 20 years before The Next Generation appeared as a series.

Over those years, while there were some other F&SF films, I don’t recall anything close to the deluge of F&SF films, TV shows, and spin-offs of spin-offs that began in the late 1990s, possibly spurred by Peter Jackson’s Lord of the Rings.

Fantasy and science fiction have been around for well over a century, but they were primarily available in written form, for the most part, until comparatively recently. And most movies, with the exception of a few, like Portrait of Jennie, and possibly Forbidden Planet, were essentially “B” movies, if that. So what happened?

Some will say that it’s been fueled by the improved technology and the CGI special effects. That certainly enabled the field, but that overlooks the fact that for something to be popular, people have to want to watch it.

One of the main reasons for entertainment is to be diverted from the day-to-day… or, if you’re really desperate, to escape entirely from the “real world” in some way. It’s no coincidence that the years of the Great Depression fueled the rise of feel-good movie musicals and up-beat movies.

A century, or even fifty years ago, people could feel that there were unexplored places in the world, places where “escapist” movies could be set, and there was an innocence, a belief that movie musical magic could happen in “the real world.” For the most part, now most of that innocence is gone, and except for the greatest depths of the ocean, the vast majority of the world has been explored and found not to contain Shangri La or Tarzan’s hidden cities, or islands that contain monsters like King Kong.

So, given all that, I don’t think it’s a coincidence that we’re seeing an enormous rise in fantasy and science fantasy video entertainment today. There aren’t many other places to escape.